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Call of Duty: Black Ops 4 Patch Notes [all consoles]

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Feel free to post any patch notes/updates here. and I will update the topic for you guys.


Launch Weekend:
Launch Weekend continues! As promised, we’ve included our first big Zombies balancing pass in today’s update, as well as some additional improvements across all modes. Take a look below.

We’ve made the following changes to the game today (Global):

General

  • General stability and crash fixes across all modes.
Zombies

  • Gameplay Balancing
  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.
Multiplayer

  • Create-a-Class
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
Gameplay

  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
Blackout

  • Characters
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
We’ve also made the following additional update specific to PC:

Blackout

  • Fixed an issue where Trauma Kits would occasionally not work properly.

Here are some of the hot topics we’re currently tracking and/or working on for a future update:


PC Crashes

  • We’re tracking a number of these across several different configurations, and the team at Beenox is working to identify and fix these as they come up. Watch /u/TreyarchPC and @TreyarchPC on Twitter for PC-specific Black Ops 4 updates, and please be as descriptive as possible when reporting crashes (for example, “error code Negative 345 Sky Wolf”) and what was happening in the game at the time of your crash. Every bit of info helps the team track and squash these issues.
Map Spawns

  • We adjusted spawns in Domination in yesterday’s update, and have seen reports of map spawn issues across other MP modes. We’re investigating these now and will address as necessary in upcoming updates.
Progression Issues

  • We’re investigating reported issues where some users have experienced a temporary loss in some progression stats, while others have reported Hardcore wins not counting toward Challenge progression, and/or losing a match already in progress counting as a loss. Our teams are on it.
Weapon Camo Issues

  • We’ve seen reports of instances where certain camos can cover up the Optic on your weapon. This is on the list for a fix in the near future.
Please note that the list above isn’t exhaustive, and that we’re tracking everything across this subreddit and the rest of our social channels to ensure we’re constantly prioritizing our focus. Keep your feedback coming, and please let us know what you think about today’s Zombies balancing pass! We’re just getting started.

-Treyarch

October 17th Update:
As promised yesterday, we’ve just rolled out a Zombies-specific update this morning across all platforms that includes several stability improvements across IX, Voyage of Despair, Blood of the Dead, and Classified in Black Ops 4. This should alleviate some of the issues we’ve seen recently during some (otherwise epic) Easter Egg hunts. Thanks again for bearing with us – even though we’re still in the early days after launch, the Zombies team is dedicated to constantly improving the game experience for the entire community.

We’ve made the following update to the game today (Global):
  • Zombies
    • Significant stability fixes across all Zombies maps, including fixes to the Easter Egg quests.
In addition to the topics listed in our previous updates over the past week, we’re currently tracking the following recent topics:
  • Weapon Tuning
    • We’ve seen comments and requests around general weapon tuning since launch. We take weapon tuning very seriously and put any proposed tweaks through rigorous internal testing before we consider a change to the game. With that said, we’ve captured a massive amount of input and stats since October 12th, and we’re currently making a tuning pass for a major update coming soon. Stay tuned.
  • Vehicle Behavior in Blackout
    • If you frequent this subreddit, you’ve probably seen clips of some unexpected vehicle behavior in Blackout. We’re investigating the issue.
  • Death Stashes on Consoles
    • Some players have reported freezing issues when looting a Death Stash in Blackout on consoles. We’re currently working on a fix for this in the near future.
  • Progression Losses
    • We’ve continued to track issues related to connection timeouts that lead to a loss in stats/recently unlocked camos. We’re planning a fix for this later this week.
Don’t see a specific topic listed above? Please check out our previous updates to see what else we’ve been tracking since launch (including MP spawns, Optic sights, Emblem Editor issues, MP audio, Xbox One Deluxe edition content and Blackout Quads performance, etc.) to avoid a re-post in the comments:

October 12: Welcome to Launch!
October 13: Launch Weekend Begins
October 14: Zombies Balancing Pass, MP updates, and more
October 15: Community Update
October 16: 100-Player Duos, PC Crash Fixes, and more

We would also like to take this opportunity to talk about Featured Playlists in Black Ops 4 since we’re doing things a little differently with playlists in this game. You’ll notice we’ve created “Featured” playlist tiles for Multiplayer, Blackout, and Zombies on the home screen. These will change frequently, and will sometimes even include bonus modifiers, like 2XP, for limited times. Black Ops 4 is designed as a more event-driven game, and the Featured playlists will serve to rally the community around different ways to play each week.
We also have a “Featured” category in Multiplayer, which includes a showcase of rotating MP playlists. This is where we’ll occasionally feature mashups of modes (like our “Moshpit” playlists), traditional modes with alterations to the rules, fun time-limited modes, and new modes that have never been released before. While we’ll always continue to support the standard playlists in Core and Hardcore, the Featured playlists are there to keep things extra-interesting for all Black Ops 4 players while also maintaining a strong matchmaking pool that isn’t spread thin across too many playlists.
That’s it for today! Let’s see what you can find out there today, Easter Egg hunters.

-Treyarch

October 19th Update:
It’s here. Our biggest update to Black Ops 4 since launch is now live, as well as our first 2XP weekend event! There’s a lot to celebrate with this update, so let’s jump straight into what’s new.

First, we’ve made a ton of improvements and tweaks across all modes with today’s update. This includes several changes that were informed through community feedback, as well as an abundance of gameplay improvements and bug fixes that we’d been targeting since launch. Your input and reports have been integral to the impact of this and future game updates, so please keep your feedback (and patience while we work on the next one) coming. See below for the full list of changes.

Community Update – Operation: First Strike, 2XP/2X Nebulium, and Free Halloween Event
Starting today for PS4 players, the Black Market is back! In Black Ops 4, we’re giving players more choices than ever before with the Contraband progression path to earn free cosmetic items as you play, including new Tags, Gestures, Outfits, Calling Cards, Stickers, Blackout characters, Signature Weapons, and more. As you unlock these cosmetics by playing the game, you’ll earn more ways to express yourself than ever in both Multiplayer and Blackout.
Operation: First Strike kicks off the first season of Contraband content in the Black Market on PS4 today. Also, starting tomorrow on PS4, players will get access to a free Halloween-themed Special Event stream with even more seasonal gear to earn, including exclusive content for Zombies! Both the first season of Contraband content in the Black Market and the Halloween Event will begin on other platforms one week later.
Note: While start and end dates may vary by platform, limited-time Special Events like the Halloween Event will all run for the same duration for all platforms – this will allow all players the same amount of time to experience the content. Timing on updates to the game including bug fixes and other improvements will not be affected. Get more details on what the Black Market includes and how it works at the blog here.
We’re also starting the weekend right with our first 2XP event, giving players on all platforms 2XP in Multiplayer and 2X Nebulium Plasma in Zombies through 10AM PT on Monday, October 22nd. Hope you’ve cleared your calendar.

Now, let’s get into the details. We’ve made the following updates to the game today (Global):
  • General
    • Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.
    • Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.
    • As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.
    • General stability improvements across Multiplayer, Blackout, and Zombies.
  • Multiplayer
    • General
      • Improved spawn points on various maps in Free For All and Domination.
      • Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.
      • Addressed several issues with mantling and other first-person combat animations.
    • Specialists
      • Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.
      • Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.
      • Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.
      • Improved pathfinding for Prophet’s Seeker on various maps.
      • Corrected an issue with voiceover lines occasionally playing at incorrect times.
    • Weapons & Attachments
      • Addressed issues with weapon Camos appearing on unintended portions of weapons.
      • Addressed an issue where some Reactive Camos were not displaying correctly.
      • Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic.
    • Maps
      • Militia
      • Additional spawns added for various game modes.
      • Payload
      • Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending.
    • Perks
      • Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players.
    • Scorestreaks
      • Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players.
      • Addressed an issue where the Mantis could not be controlled after calling in a Strike Team.
    • Equipment
      • Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress.
  • Zombies
    • General:
      • We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes.
      • Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged.
      • Improved pathing for enemy Zombies.
      • Addressed instances of Zombies Challenges displaying incorrect completion requirements.
      • Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.
      • Addressed an issue causing a slight delay before players could pick up a Power-Up.
    • Weapon Camos
      • Addressed issues with Camos not properly applying to weapons.
      • Addressed issues with several Camo Challenges not displaying the correct unlock requirements.
      • Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.
    • IX
      • Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.
      • Addressed multiple issues with overlapping voiceover lines.
    • Custom Mutations:
      • Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.
      • Addressed several stability issues when using different Custom Mutation options.
    • Inspection:
      • Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.
  • Blackout
    • General:
      • Addressed issues with Splitscreen stability in the Staging Area.
    • Challenges:
      • Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.
    • Awareness Perk:
      • Maximum player footstep volume while active has been lowered.
      • Material sounds are now more audible over larger distances while active.
           
           We’ve also made the following additional updates specific to PC:
  • General
    • Fixed a crash related to equipping a Hellion Salvo with any Camo and the Fast Lock Attachment.
    • Addressed an issue where right-clicking in the Scoreboard could prevent mouse functionality.
    • Addressed an issue in the Paintshop where the paintjob preview wasn’t rendering properly.
    • General stability improvements.
  • Performance
    • Fixed an issue that should improve performance for players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates.
    • Improved network connection stability when using voice chat.
  • Zombies
    • Fixed an occasional crash during higher rounds on IX.
  • Blackout
    • Players can now report other users after viewing the Killcam.
    • Addressed an issue where FOV didn't properly reset after using a Gesture.
As always, please follow [size=small]/u/TreyarchPC[/size] additional PC updates not listed here. Full list available here: [size=small]https://www.reddit.com/r/Blackops4/comments/9pouv3/black_ops_4_all_the_pcspecific_patch_notes_1019/[/size]


We’re also currently tracking the following recent topics to address in future updates:
  • International Lobby Populations
    • To our players experiencing trouble starting full Blackout and MP matches in certain areas at specific times of the day (parts of South America, South Africa, Australia, Asia, and the Middle East): we hear you. We are investigating multiple options to give everyone the best possible experience by connecting players to the closest well-populated server with without negatively impacting other players on that server. Please stay tuned as we roll out updates to help alleviate this issue.
  • Zombies Weapon Camos
    • Gold, Diamond, and Dark Matter camos will be coming to Zombies in a future update. We hear you loud and clear.
  • Hosts Exiting Zombies
    • We are aware of players’ games ending when the host exits. We’re working on a solution and will update you with further details soon.


October 21st Update:
Today, we’ve made a minor update to the game that includes stability improvements across all modes, including fixes for some particular crashes in Zombies. We’re also investigating specific bugs and other issues raised by the Zombies community and will follow up in the coming days.

We’ve made the following updates to the game (Global):
  • General
    • Miscellaneous
      • Addressed a crash at the end of matches for Master Prestige players in Multiplayer and Zombies. We’re planning further improvements for related UI issues in a future update.
      • General stability improvements across all modes.
  • Zombies
    • Miscellaneous
      • Addressed a crash when crafting the Shield with Frugal Fetish equipped.
      • Various stability fixes across all maps.
    • Blood of the Dead
      • Addressed an issue with the Shield not displaying the correct updated version for the player.
    • Classified
      • Addressed a crash when turning on the power in a Custom Mutations match.
  • Blackout
    • Stash Looting
      • Addressed an issue where players had to scroll right or left on the d-pad multiple times to navigate through Stash lists.
    • Circle Collapse
      • Addressed an issue where the Collapse circle would sometimes appear invisible to players.
  • Multiplayer
    • Scoreboard
      • Addressed an issue that highlighted the wrong score on the scoreboard if the scoreboard was opened immediately after death.
    • Specialists
      • Jumping while sprinting with Ruin now performs the same as with all other Specialists.

  • We've also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch. As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!
 
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