• Welcome Guest to the new PlayerSquared! Please be aware the site is a work in progress & we'd appreciate your help in letting us know which features from the old site we're currently missing as well as report any bugs you find via this thread here: Bugs/Missing Features
  • If this is your first visit You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Sign up today to get the latest PS4 GameSaves, Game Mods and much more!
  • If you've previously logged in via'Google or Discord and are now unable to do so you'll need to request a password reset which will be emailed to you via the link here: Lost password

BO4 Upcoming 1.11 Update | Notes + New Features!

Status
Not open for further replies.

Gryphus

Former Staff
Retired Staff
December 5, 2018
82
33
18
3,852
FbATftU.jpg


[size=medium]We have some exciting news for an upcoming 1.11 Update for Black Ops 4 which arrives next week! This update addresses many stability improvements to MP and Zombies as well as preparation of many new upcoming features and of course, fixes a few bugs along the way.
[/size]

[size=large]A look at the upcoming features.[/size]


Mastery Camos in Zombies and Blackout

Upcoming Features in Zombies

Improved Looting
in Blackout on consoles

League Play in Ranked Multiplayer


[size=x-large]Exciting New Camos of Multiplayer & Zombies![/size]

Many of you have been asking about bringing Gold, Diamond, and Dark Matter camos over from Multiplayer into Zombies and Blackout, particularly after the recent launch of Weapon Camo support in Blackout. We hear you, and we have a feature incoming that will support equipping these camos in all modes while preserving what those camos represent.

There is a reason these specific types of weapon progression camo are not shared across modes: they are designed to represent that players have completed a mode-specific challenge progression. Gameplay is very different across Multiplayer, Zombies, and Blackout, and we want the bragging rights that go with these camos to mean something in the modes where they’re shown off. As such, we’re building out Mastery Camo progression systems in both Zombies and Blackout that have unique, custom-tailored challenges that will represent that players have completed challenges designed for the modes where they are equipped.

We’re planning to deliver Mastery Camos in both modes in late January as our teams continue to work on the next round of new features, content, and events coming to Black Ops 4 this year. Stay tuned to these community updates to be the first to know more. ~Treyarch


[size=x-large]What's Coming soon to Zombies?[/size]

With five Zombies experiences now available following Dead of the Night’s release on all platforms, the team is laser-focused on developing new features and challenges for the Zombies community to sink their teeth into in 2019, in addition to more Zombies experiences coming throughout the year for Black Ops Pass holders.

Next week, we’re introducing the first series of this year’s new Zombies features and content with Gauntlets launching first in Voyage of Despair and the addition of three new Elixirs on PS4, plus new balancing changes to existing Elixirs! And as luck would have it, there’s a very Zombies-specific date coming up next week when we’ll have more details to share about these features and more for Zombies coming in 2019. See you then. ~Treyarch

[size=x-large]An Improved Looting system on Consoles[/size]

After additional testing and iteration, we’re excited to announce that we’ll be rolling out a much-improved interface for looting in Blackout on consoles in next week’s 1.11 update! This includes an easier-to-navigate interface that allows console players to quickly scroll through a multi-row grid, loot the items they want, and get back into the fight even faster. Thanks for all of your feedback on the current Blackout experience, and watch for more details on our updated interface next week.~Treyarch


[size=x-large]League Play[/size]

As we mentioned back in our Operation Absolute Zero announcement blog, the Black Ops 4 competitive season is a core focus for us heading into 2019. Now that we’ve built the foundation for our competitive feature set with the launches of CWL Custom Games, CODCaster, and Live Event Viewer, we’re dedicated to rolling out continuing World League Hub features over the coming months.

This all kicks off with the launch of League Play by the end of January, which we know many of you are eagerly anticipating. League Play will operate a little differently this time around. The system is designed to emulate a schedule more like the pros play, where League Play events will be intense and frequent but shorter duration, generally spanning weekends or 3-day periods.

In between those events, Scrims will be run as an unranked playlist using CWL rules so that players and teams can sharpen their skills before a competition. Both League Play events and Scrims will use skill-based matchmaking, where focus has been applied to making sure skill matches are as accurate as possible without resulting in empty lobbies or long wait times. League ladders will be built around 50-player groupings to ensure the most intense competition for these shorter-duration events. We’ll provide more around how the ranking system works along with other details as we approach the launch date.

Our planned schedule is to release the World League Hub and first League Play event by the end of January. That said, we want to make sure that we’ve spent enough time play-testing and incorporating feedback before it launches, so this date is subject to change. We love ranked play as much as you do, and that’s why we’re taking the time required to give League Play the attention it deserves. From there, we’ll continue to release new World League Hub features, including Teams and Clans for our competitive-focused players.

Timing on all of the above features is subject to change based on development, and we’ll keep everyone informed with more precise info as we get closer to launching these new features.~Treyarch



[size=x-large]Upcoming Patch Notes[/size]

[size=large]Multiplayer[/size]

[size=medium]» Featured Playlists[/size]


• Added Endurance Chaos Moshpit as Featured Playlist.

‣ 6v6 with higher score limits.
‣ Team Deathmatch with 150 score limit, 15 minute time limit.
‣ Domination with 200 score round limit, 400 score match limit.
‣ Hardpoint with 500 score limit, 10 minute time limit.
‣ Kill Confirmed with 150 score limit, 15 minute time limit.

• Added Mercenary Capture Moshpit, Mercenary Hardcore Moshpit, Deathmatch Moshpit, and Map Pack Moshpit to Featured category.

Stability

‣ Improved stability with Torque’s Barricade and its effects on enemy players.
‣ Improved stability with the Mantis Scorestreak, particularly when firing rockets.
‣ Improved stability when killing Strike Team members as they rappel out of the helicopter.




[size=large]Zombies[/size]

Miscellaneous

• Dead of the Night

‣ Addressed an issue that occasionally prevented a gravestone marker from appearing during the Main Quest.
‣ Addressed an issue that could prevent progression of the Stake Knife quest.
‣ Addressed an issue where players were able to pick up the Savage Impaler while their Special Weapon was in use.
‣ Addressed a rare stability issue involving the clock step in the Pack-A-Punch Quest.

[size=medium]IX[/size]

• Addressed an issue that could prevent the progression of the bull head portion of the Main Quest.

Stability

‣ Improved stability when multiple Sentries are active.
 
Status
Not open for further replies.