1. #1
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    Modified loader.csc v1.1 (supports both Script Assembler & Script Injector)


    Designed by OfficialJesseP

    Hi PlayerSquared, today I present to you my modified version of loader.csc. As some of you may know, EROOTIIK has made and released his Script Assembler & Script Injector. Both of those tools have the ability to inject a script into memory to save you time when testing your scripts. Unfortunately both tools use a different version of loader.csc, meaning that you can only use one or the other. I have merged both versions into one, allowing you to use the inject feature in both tools. I have also added the ability to change the StackSize (this requires NotYourDope's v5.9.1 or above).

    Download
    The download below also includes a modified version of mission_stat_alerter.csc. This will load ModLoader.csc & loader.csc when you launch GTA V (for those of you that like to edit gameconfig.xml, ModLoader is started with a stacksize of 512 & loader is started with a stacksize of 128).
    Modified loader.csc v1.1

    What's new in v1.1?
    -Improved the code of loader.csc.
    -mission_stat_alerter is now used to load ModLoader & loader instead of cellphone_controller, because of a bug discovered by Mainhousse (thank you).

    Credits
    EROOTIIK - Making the original loader.csc files
    Last edited by OfficialJesseP; December 5th, 2023 at 08:32 PM.

  2. #2

    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Great work man

  3. #3

    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Nice work, and thanks for everything <3

  4. #4

    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Nice work and good idea.

  5. #5

    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Amazing as always,
    keep good work up

  6. #6
    WeAreGhosts
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    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Wow. Great work.

  7. #7

    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Hello, good work, i dont know really what mean but i follow the steps so easy.
    There is just one point, with this cellphone_controller.csc the system freeze in the setup deliver UMP the moment when the cellphone show position of guards, and aloso in Fleeca heist.

  8. #8
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    Re: Modified loader.csc (supports both Script Assembler & Script Injector)

    Originally Posted by Mainhousse
    Hello, good work, i dont know really what mean but i follow the steps so easy.
    There is just one point, with this cellphone_controller.csc the system freeze in the setup deliver UMP the moment when the cellphone show position of guards, and aloso in Fleeca heist.
    Thank you for reporting the bug. I will try to fix it, however I suspect people will more than likely have to revert to using mission_stat_alterter again.

  9. #9
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    Re: Modified loader.csc v1.1 (supports both Script Assembler & Script Injector)

    v1.1 has been released. See the main thread for details.

  10. #10

    Re: Modified loader.csc v1.1 (supports both Script Assembler & Script Injector)

    Thank you very much the legend, tested just right now in humane labs, and it work fine!