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V Modified loader.csc v1.1 (supports both Script Assembler & Script Injector)

NotYourDope

JIMZO-F
JIMZO-F
January 12, 2019
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Designed by OfficialJesseP

Hi PlayerSquared, today I present to you my modified version of loader.csc. As some of you may know, EROOTIIK has made and released his Script Assembler & Script Injector. Both of those tools have the ability to inject a script into memory to save you time when testing your scripts. Unfortunately both tools use a different version of loader.csc, meaning that you can only use one or the other. I have merged both versions into one, allowing you to use the inject feature in both tools. I have also added the ability to change the StackSize (this requires NotYourDope's v5.9.1 or above).

Download
The download below also includes a modified version of mission_stat_alerter.csc. This will load ModLoader.csc & loader.csc when you launch GTA V (for those of you that like to edit gameconfig.xml, ModLoader is started with a stacksize of 512 & loader is started with a stacksize of 128).
Modified loader.csc v1.1

What's new in v1.1?
-Improved the code of loader.csc.
-mission_stat_alerter is now used to load ModLoader & loader instead of cellphone_controller, because of a bug discovered by Mainhousse (thank you).

Credits
EROOTIIK - Making the original loader.csc files​
 
Last edited by a moderator:
Re: Modified loader.csc (supports both Script Assembler & Script Injector)

Hello, good work, i dont know really what mean but i follow the steps so easy.
There is just one point, with this cellphone_controller.csc the system freeze in the setup deliver UMP the moment when the cellphone show position of guards, and aloso in Fleeca heist.
 
Re: Modified loader.csc (supports both Script Assembler & Script Injector)

Hello, good work, i dont know really what mean but i follow the steps so easy.
There is just one point, with this cellphone_controller.csc the system freeze in the setup deliver UMP the moment when the cellphone show position of guards, and aloso in Fleeca heist.

Thank you for reporting the bug. I will try to fix it, however I suspect people will more than likely have to revert to using mission_stat_alterter again.