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Fallout 3 GOTY: Modded Starter Saves EU & US

BigTrain

Rage Gamer
VIP User
March 31, 2021
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"YOU MUST RESIGN THESE SAVES TO YOUR OWN PROFILE FOR YOU TO BE ABLE TO SAVE"


Prior to using either of the saves you will need to start a fresh game and play until you exit Vault 101 in order to obtain the three trophies that you get before leaving the vault which are, "Vault 101 Citizenship Award", "The G.O.A.T. Whisperer" & "Escape!".


I had to play until I reached Megaton in order to find the offsets to mod stuff... I accepted the "The Power of the Atom" and "Wasteland Survival Guide" missions but I did NOT do anything in the missions and I also DID get the bobblehead inside of Vault 101 before leaving... The character is a level 2 male named The Beast.


There are 2 different saves in the download... The first save is for those of you who want to be able to still have a challenge, but also have a ton of stuff to start out with... The second save is for those of you that like to have the full advantage in a game.


I maxed out the Nuka Cola for this reason... With the Quantum Chemist perk added by the Broken Steel add-on, every 10 normal (not ice cold) Nuka-Colas that you have in your inventory automatically become one bottle of Quantum. With this perk the Quantum count is raised from approximately 211 to an infinite amount. This perk is extremely useful to complete The Nuka-Cola Challenge quest.


Max = over 168 million


SAVE 1
Max Caps
Max Stimpacks
Max Bobby Pins
Max Med-X
Max Mentats
Max Rad-x
Max Buffout
Max Psycho
Max Jet
Max Nuka Cola's (stored in the locker directly in front of you when you load the save)
Max 5mm Rounds
Max 5.56mm Rounds
Max 10mm Rounds
Max .44 Mag Rounds
Max .32 Cal Rounds
Max .308 Rounds
Max Shotgun Rounds
Max Missiles
Max Energy Cells


-SPECIALS-
Strength 10
Perception 10
Endurance 10
Charisma 10
Intelligence 10
Agility 10
Luck 7


Left Luck at 7 so that you won't get stuck on any story missions... Do not use the "Intense Training perk" more than 2 times because there is a mission that requires you to use a SPECIAL point and you cannot go past 10 on your specials.




SAVE 2 - Same as Save 1 except for the following
Max Ammo (All Types)
Max Alien Epoxy (repairs alien weapons)
Alien Disintegrator
The Terrible Shotgun
Advanced Radiation Suit
Winterized Power Armor (never needs repaired)
Power Armor Training Trait
HP - 10,000
AP - 10,000
Carry Weight - 10,000




Here Are The Saves
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