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Yakuza 4->7 Items

Armitage

Banned
February 5, 2020
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Originally written by Veryan at NGU

Hello,

So apparently I got too much time on my hands 😉 so i went ahead and mapped out all the items in these 2 remastered games. I found it pretty helpful on my own play-throughs and figured i might as well share it in case someone else would find it helpful.

Yakuza 4->7 Items

Item Box Offsets:

Note: Item Boxes can hold a maximum of 200 items per character and will combine into 1 in the last episode of the game.

Yakuza 4:
Kazuma Kiryu: 0x5D0C
Shun Akiyama: 0x634C
Taiga Saejima: 0x698C
Masayoshi Tanimura: 0x6FCC

Yakuza 5:
Kazuma Kiryu: 0x7564
Shun Akiyama: 0x7BA4
Taiga Saejima: 0x81E4
Tatsuo Shinada: 0x8824
Haruka Sawamura: 0x8E64

Example Usage: (Note the offset change of 1, not an error)
(Yakuza 4) Add Golden Gun to Item Box of Shun Akiyama in first available slot

95000000 0000634B
88010008 00000000
00000000 00000000
18000001 000002F1
28000003 FFFFFFFF
18000007 00000001

(Yakuza 5) Add Platinum Plate x99 to Item Box of Taiga Saejima in first available slot

95000000 000081E3
88010008 00000000
00000000 00000000
18000001 00000358
18000007 00000063

Note for Yakuza 6 & 7: The save format for this game is in text rather than the usual binary. To edit items in this game find the "carry_item" array and add to it for the item's you wish to add.
For Yakuza 7 the Item Box array in the save is called: "box_Item" and works the same way as inventory, however it does not contain any equipment as those are stored separately.

Few Notes:

In Yakuza 7: Like A Dragon items. Note: No equipment as they are handled in a different way in this game than what we're used to. However, you can just craft them if you give yourself the required materials.

User question - For Yakuza 7 How to edit the item amount from one digit to two or three digits? I can only change it up to 9, no idea how to add more than that

You will need to export the save and edit it in an editor because Save Wizard imports it as binary, it is clear text however so after you export it you can just open the save in a text editor, find and change/add your changes and save it, then re-import it into save wizard. You cannot make the changes directly in save wizard if it changes the size of the save because it is in binary mode.
 
Hello everyone, I have a question I want to ask, although I don't know if it's been such a long article, will anyone get back to me

How do I add Yakuza 4 Pachinko Balls points to my storage?

How to use this code? 03AA AA03 What is the difference between the two?

I have searched on the Internet for a long time and have no answer, please help, thank you
 
Hello everyone, I have a question I want to ask, although I don't know if it's been such a long article, will anyone get back to me

How do I add Yakuza 4 Pachinko Balls points to my storage?

How to use this code? 03AA AA03 What is the difference between the two?

I have searched on the Internet for a long time and have no answer, please help, thank you

Not sure if you still need this given how long ago you posted (I'm only now seeing this), but just in case:

The only real difference between 03AA and AA03 is where you use them. If you're using Advanced Mode then you'll see the save data written in Little Endian, which is the reverse of Big Endian. The values in the two systems are exactly the same but they are written in reverse order. So 03AA is the Quick Mode way of saying Pachinko Balls (in Yakuza 4) and AA03 is the Advanced Mode way.

I don't know which character you mean to give Pachinko Balls to. The below code is written for Akiyami since he's a gambling junkie (if I recall), but I'll show you which part you change, and how, if you want to give these to another character:

95000000 0000634B
88010008 00000000
00000000 00000000
18000001 000003AA
18000007 00000004

The 03AA, on the right-side of the fourth line, is what you change if you want to have it be something other than Pachinko Balls. If you want to give a different number than four, the very last value is what you change. But NOTE that while 4 is 4, it's still written in hexadecimal. Once you get to 10, it would become A, then B, C, D, E, F (which is 15), then "10", in hex, is actually 16 in decimal. So a hexadecimal converter can help you figure out how to write, in hex, the decimal value you want until you've memorized your favorite values.

If you want to use a character other than Akiyama, the part of the code that represents him is in the first line, the 634B. Note that if you look at the values for the characters above, he's represented as 634C, but I changed the C to a B (per the instructions). So if you change this to another character, decrease the last character by one. For hex, values go to 9, then A through F. So Kiryu becomes 5D0B, Akiyami we did, Saejima would be 698B, and Tanimura becomes 6FCB. Huh, guess they're all Cs to Bs. Well better example, if you're doing this for Yakuza 5, the 4s at the end all become 3s.

The full code itself, I haven't done a Yakuza code for more than one item at a time. If it doesn't work, try this following one (again, for Akiyama, so change as necessary), and just do it four times. (The lines that are different are those that follow the 03AA.)

95000000 0000634B
88010008 00000000
00000000 00000000
18000001 000003AA
28000003 FFFFFFFF
18000007 00000001

Hope this helps, and sorry you've been waiting so long.