reidouraidou
Elite Gamer

For years the mysteries of this game were hidden but finally I cracked the code and managed to platinum it while doing a save set for the hardest trophies. Really fun game in the easier to medium difficulties but really sags on the harder ones, especially endless mode.
As always, do at least one playthrough to get the Survive 24/48/72hrs trophies (play in beginner difficulty for fun) then you can start using this save set with no worries. Also some tips on how to customize the game in the Tech Talk section.
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SAVE 01
![]() | Meat Machine Install 4 augments on an agent. |
SAVE 02
![]() | "surprised" Face Beat the Contingency Plan extended Campaign on Expert Plus difficulty |
SAVE 03
![]() | Technical Macguffin Beat the Contingency Plan extended Campaign on Expert difficulty |
SAVE 04
![]() | Fully Equipped Unlock every agent, agent alternate, and starting mainframe program. |
SAVE 05
![]() | Daemon Code Beat the game with Faust and Brimstone. |
SAVE 06
![]() | Never Look Back Beat the game with rewinds set to 0 on Expert difficulty. |
SAVE 07
![]() | Smooth Operator Survive 5 days in Endless Plus mode. |
SAVE 08
![]() | Corporate Ladder Survive 10 days in Endless mode. |
SAVE 09
![]() | Empire builder Survive 20 days in Endless mode with the Contingency Plan content |
SAVE 10
![]() | Time Attack Beat the game in Time Attack mode. |
SAVE 11
![]() | The Limit Beat a level after reaching Alarm level 6 in the level on Expert difficulty. |
Tech Talk
Customizing the game in advanced mode SW is easier than it looks since there's a lot of text. Some saves diverge but on mine most table variables repeated 3 to 4 times as if there were 3 to 4 saves but I assume they were past runs or savestates. Either way I decided to change every value 3 to 4 times (as many as they showed up on search)
The main part is this area:
Code:
table [ "firewallMultiplier" ] = 2 //No clue what it does to this day. Do whatever here
table [ "maxHours" ] = 72 // Endless becomes math.huge. Don't touch the value in your game
table [ "koDuration" ] = 99 // This one is how long tasers and taser rifles KO's guards. This one is super helpful.
table [ "autoAlarm" ] = false // This one is pretty good. Use it
table [ "enabledDLC" ] = objects [ 0x00000208 ] // Do not touch this one
table [ "meleeFromFront" ] = true // This enables you to do what's written. Use it
table [ "powerPerLevel" ] = 30 // This one the game does not recognize the changes made here so leave it like it is or input 30
table [ "creditMultiplier" ] = 1 // SW already has inf money cheat so do whatever here
table [ "spawnTable" ] = [==[LESS]==] // This one changes how many guards spawn. Write LESS here
table [ "countermeasuresFinal" ] = false // Should help for the last mission to be easier
table [ "consolesPerLevel" ] = 15 // Number of consoles on the map. Pretty good. Maybe can have more than 15. Test it out
table [ "savescumming" ] = true // This one does not work on some difficulties so don't' even bother
table [ "hideMapDestinations" ] = false // Never touched this one so leave it
table [ "startingPower" ] = 20 // This one is pretty good. You can hack lots of stuff from the start
table [ "rewindsLeft" ] = 9999 // This one you can use SW quick or just come here and write it. If you input 0 it becomes Ironman trophy
table [ "startingCredits" ] = 500 // SW has cheat for inf money so do whatever here
table [ "timeAttack" ] = 0 // 7200 = 2min in the Time Attack mode. There is no reason to change this in any other mode from 0. So leave it
table [ "safesPerLevel" ] = 1 // The official min is 5 but I changed to one and it did decrease the number even further so use it.
table [ "alarmTypes" ] = [==[EASY]==] // This one does not matter if you make alarm multiplier 0
table [ "dangerZones" ] = true // This one highlights danger zones so take it or leave it
table [ "daemonQuantity" ] = [==[LESS]==] // Even with it changed to LESS there's a bunch of them in the endgame but it's essential.
table [ "alarmRaisedOnKO" ] = false // KO everything and everyone. Essential.
table [ "alarmMultiplier" ] = 0 // Do whatever you want in the level with no worries of alarms actually mattering. Essential
table [ "drawInterestPoints" ] = true // Did not notice what it does. Do whatever
table [ "roomCount" ] = 4 // The official min amount is 8 but I changed it to 4 kinda worked. Could go lower maybe. Great for endless
table [ "beginnerPatrols" ] = true// Guards easier to predict and don't wander into rooms unprovoked. Essential
Other ones I found out are:
Code:
This one: table [ "hours" ] =
you find in the same area of:
table [ "campaignDifficulty" ] =
table [ "hours" ] = 73 //used this to skip from day 1 to day 4/5 and bypass time attcak
Works on other modes as well
table [ "hours" ] = 530 // used this to skip from day 11 to day over 20 in endless
so you can skip to whatever day you want
about table [ "campaignDifficulty" ] =
4 = expert plus
3 = expert
2 = experienced
and so on
Also, changing the missions completed changed IT and the xp value of the run:
table [ "missions_completed_3" ] = 12
table [ "unitDefs" ] = objects [ 0x0000027F ]
table [ "name" ] = [==[]==]
table [ "missions_completed" ] = 15
table [ "missions_completed_1" ] = 4
table [ "safes_looted" ] = 23
table [ "missions_completed_2" ] = 4
Last edited: