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US Modded ππ‘𝐚𝐧𝐭𝐨𝐦 πƒπ¨πœπ­π«π’π§πž 𝐂𝐨𝐦𝐩π₯𝐞𝐭𝐞 π’πšπ―πž π’πžπ­ [π‚π”π’π€πŸπŸπŸ—πŸ’πŸ—]

reidouraidou

Elite Gamer
February 28, 2021
167
1,333
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phantom_doctrine_header.width-1080.jpg

Once again I bring you an obscure, forgotten game, abandoned even by Save Wizard and the gaming community: PHANTOM DOCTRINE
I modded it from scratch and I'll explain in the Tech Talk section for the Starter Set how to do it yourself as well. This game was kind of a nightmare to complete but figured out that I could mod at least some of the RNG out of it. As always, I recommend playing the game at least once, just having fun, especially with the starter save. Remember to make a backup of your saves and player profile before this
Starter Set: HERE!!

SINCE THIS GAME IS NOT SUPPORTED BY SAVEWIZARD, YOU'LL HAVE TO CONVERT WITH A DISCORD BOT OF YOUR PREFERENCE

To see this hidden content, you must react with one of the following reactions : Like Like, Love Love, Wow Wow


About Player Profile
Player Profile is the thing that tracks how many kills, agents killed, containers, secrets, if you completed the game, among other things you've got while playing. So if you use Profile 1st Run you'll likely pop the "trophies with numbers in it" by doing 1 more of the thing that it needs like killing 1 more enemies to pop 100 kills and so on. Using the KGB Profile would pop the 250 kills and so on.
My recommendation would be to only use the Player Profile from CIA and KGB when you're in Chapter 5/6/7 from their respective runs this way popping them "realistically". Test it out, be careful.

Hard Run 1: CIA Save Set
Save 00 Player Profile 1st run
This player profile will likely have the data for Save 13/(16,17)/20/24

Save 00 Day 10 4:35 (This one I popped too early because of the modding so I recommend using this one closer to the end game)
Syndicate Engineering
Engineer an agent with all stats at 140 or above.
Advance time till research is complete. Choose any agent to enhance.

Save 01 Soaring Hound Dog Turn 5
Bite the Bullet
Survive an ambush.

Pacifist
Finish a level in infiltration without hurting anyone.
Just Evac

Save 02 Scorched Earth 10:38
Sadist
Kill six enemies in one turn.
Shoot 4 people with Durand and 2 with Deadpan. Use Attack: Headshot most of the time with both agents
If you keep going you'll get the CIA trophy as well
US Intelligence
As an agent of the CIA, verify whether your mentor's suspicions were correct.

Save 03 Silver Bicorn 11:31
Lootcrates are Forever
Collect all loot and documents on a single tactical level.
Just Evac

Save 04 Turning the Tables 12:11
Step into the Breach
Breach a room using four or more agents.
Choose Breach with Deadpan and choose the enemies in the hall

Save 05 Evil Overseer Turn 2 2:22
Misplaced Trust
Witness an agent betrayal during a tactical mission.
End your turn and Empire will betray you on Turn 3

Save 06 The Hastings Gambit 2:48
Once Bitten, Twice Shy
Escape the Glasgow trap.
Complete the mission

Save 07 Chapter 3 Day 18 4:45
Fully Operational
Unlock all facilities.

Blank Slate
Successfully brainwash an agent.
Advance time till Comm Facility is done. Keep going till get Blank Slate as well

Save 08 Frozen Monarch Turn 9 10:50
No One Noticed
Kidnap the Triad boss without raising alarm.
Just hit Evac

Save 09 Golden Queen Turn 7 1:19
Combined Arms
Use four support powers in one turn.
Well, use all 4 support actions in 1 turn

Save 10 Dilapidated Baron Turn8 1:15
Rock the Boat
Recover the Marquis cargo.
Evac

Save 11 Operation Hindenburg 11:24
Communication Noise
Attempt to save 269 lives from an aviation disaster.
Evac

Save 12 Operation Boldface turn 11 12:33
Blessing in Disguise
Rescue the Opposition leader with the help of a disguised agent.
Evac

Save 13 Chapter 5 Broadsword 3:29 pm
Scientist
Apply 50 chemical compounds.
Keep Body Engeneering till it pops. 3 or 4 left

Save 14 Chapter 5 3:38
Silent Power
Mod a shotgun with a silencer.
Equip Agent Watten with a shotgun silencer

Save 15 Operation Swordbreaker Turn 3 06:38
Explosive Measures
Destroy the Broadsword facility.
Complete the mission

Save 16 Chapter 6 Day 51 7:48
Tactical Support
Own at least one of each Support Power type in a single playthrough.
Keep advancing time till Saphire gives you the last Support item by Comms reward

Most of the time the rewards are random, so if the reward is not Sweeping Spotter, try a reloading a bit more or load this next save

Save 17 Tactical Support Alternate Maybe
Make a Sweeping Spotter in the workshop, maybe the trophy pops

Save 18 Chapter 6 9:32
Airborne Extraction
Purchase helicopter evac for a tactical mission.
Chapter 6 9:32
Go to any mission menu, select a power slot, press L1 for buy/sell menu and buy the Evac helicopter

Save 19 Operation Raining Fire Turn 6 9:53
Tip of the Iceberg
Get a taste of Beholder's real power.
Pass 1 turn, evac

Save 20 Chapter 7 Day 55 10:29
Tinker
Craft 50 items.
Complete the workshop projects

Save 21 Chapter 7 Day 58 11:15
Inside Job
Destroy 5 enemy cells using sleeper agents.
Release Kickdrum, Moon Dog, Fishhook and advance time. Took 2 out of these 3 to pop.

Save 22 Operation Needletrap turn 4 11:55
Spy
Extract security data from Chicago's tallest tower.
Pass 1 turn and disable the last defense measures

Save 23 Operation Needletrap Turn 9 12:09
Top Tier
Have an agent reach maximum level.
Evac

Save 24 Red Sphere Turn 4 02:28
Soldier
Kill 100 enemies.
Kill all the enemies you can

Save 25 Chapter 7 Day 75 3:30
Well-equipped
Research all tech upgrades in a single playthrough.
Advance time till the upgrade is complete

Save 26 Operation Phantom Doctrine 3:51
The End? - Hard
Dismantle the conspiracy on Hard difficulty.
Evac. Also Pops Normal and Easy trophies

P.S:
Calculated Risk(Use Control Phase) and Merchant(Buy 50 things) are missing but you can probably get them with CIA save 07/08 and on

NG+ Easy Extended Run 2: KGB
Save 00 Player Profile 2nd Extended KGB
This player profile will likely have the data for KGB Save 01/04/05/06/09 just like the CIA one

Save 01 Urgent Crater 12:59
Licence to Kill
Kill 15 agents.
Kill the agent

Save 02 Secret Order Kab 01 1:37
Comrade Spy
As an agent of the KGB, execute your top secret orders.
Evac

Save 03 Chapter 2 Day 14 2:14
Cold Truce
Start a tactical mission with agents from CIA, KGB, Mossad, Stasi and SB in one team.
Choose the right members and start a mission

Save 04 Chapter 2 Day 14 09:47
Tactical Plunder
Loot 50 containers on tactical levels.
Get in a mission and loot any locker/safe

Save 05 Magic Overseer Turn 1 1:49
Tactical Espionage
Find 50 secrets on tactical levels.
Collect any intel in the mission

Save 06 Chapter 3 Day 37 7:05
Veteran
Kill 250 enemies.
Get on a mission and kill some enemies

Save 07 Operation Hastings Aftermath 7:16
Same, but Different
Recover the Marquis cargo from a different safehouse.
Evac

Save 08 Operation Swordbreaker 11:34
Death of a Citizen
Kill the Beholder mastermind in Munich.
Evac

Save 09 Chapter 7 03:39
Counterfeit Fortune
Forge $500,000.
Advance time for a couple of minutes or bit more

Save 10 Loose ends 4:12
The Whole Truth
Tie up the very final loose end.

Trust No One
Complete all secret files manually in a single playthrough.
Evac, abandon your team

Easy Run 3: Mossad

Save 01 Operation Goel 7:41
The Institute
As the Israeli Nazi hunter, pay retribution to an old enemy.
Just Evac
 
Last edited:
Thanks for the Great Save Set.
Save 26 dont work. Tested it with Player Profile hard too.
Anyone an other save?
And for the Calculated Risk too?
Did you try Save 26 without any player profile from here? The game mighty look at it and know you "completed" the game and that's why it's not popping.
Calculated risk you might get using Save 07 CIA and playing the main mission to kidnap Triad Boss. The agent you Brainwash as part of the story is there to use control phase