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Game developers are too comfortable making average games.

RoninSan

Casual Player
February 23, 2025
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In the last few years, we have seen more and more of the big devs in the market release soulless games that are average in every category.

The most recent example is Avowed, it's an OK game but that is, just OK. The dialogue is not meant for you to role-play, the story is generic, and the combat is fun but also very simplistic. I will say that the art direction is very good, I like the over-the-top colors but sometimes it's just too much.

People praising games like this just make devs even more comfortable putting zero effort into making a game. Nowadays the only inspired games come from double-A studios or indies.
 
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"People praising games like this just make devs even more comfortable putting zero effort into making a game." :rolleyes: I hope this is hyperbole and you don't actually believe this.

I would argue Obsidian, despite being owned by Microsoft, is not a AAA studio. They have released 4 games in the last 5 years. AAA studios like BioWare took 10 years to develop the latest Dragon Age disaster.

Avowed isn't AAA and was never intended to be. Obsidian even recently mentioned that they want to be around for 100 years, by not chasing profits or trends. https://www.pcgamer.com/games/rpg/o...our-team-size-or-make-super-profitable-games/

I agree that AAA games in general are soulless rehashes of things we've seen over and over. That's what happens when the budgets for these games are in the hundreds of millions. But I don't think Avowed is a good example of this at all.
 
With the cost of making a game now running into the hundreds of millions, The companies just wont take the risk, not when they have to appease shareholders, It;s why we have so mank sequels and remakes. Playing it safe. If they are in doubt about making enough money. they hedge their bets by adding loot boxes and skins. Modern gaming folks.
 
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With the cost of making a game now running into the hundreds of millions, The companies just wont take the risk, not when they have to appease shareholders, It;s why we have so mank sequels and remakes. Playing it safe. If they are in doubt about making enough money. they hedge their bets by adding loot boxes and skins. Modern gaming folks.
You have a point. However with the massive amount of studios microsoft it wouldn't be better that instead of one large game, they have lots of medium games, even if one fails they still get money and us players get unique and interesting games.
 
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I think that while a lot of triple A developers are making games that no one really asked for (Suicide Squad I'm looking at you), there are a lot of double A developers who are releasing really great games. My bigger bugbear would be the big developers releasing broken games which either take months to properly fix or get left in a state of dilapidation. Anyone paying full price day one for a new game should not be treated as a glorified Beta tester. I know the scale of games has increased, but it does seem that developers have become lazy over the last twenty years thanks to the internet and the ability to hit fix games. Imagine if an N64 cartridge shipped as broken as a lot of games to these days?
 
Eu acho que enquanto muitos desenvolvedores AAA estão fazendo jogos que ninguém realmente pediu (Esquadrão Suicida, estou olhando para você), há muitos desenvolvedores AA que estão lançando jogos realmente ótimos. Meu maior problema seriam os grandes desenvolvedores lançando jogos quebrados que levam meses para consertar adequadamente ou ficam em um estado de dilapidação. Qualquer um que pague o preço integral no primeiro dia por um novo jogo não deve ser tratado como um testador Beta glorificado. Eu sei que a escala de jogos aumentou, mas parece que os desenvolvedores ficaram preguiçosos nos últimos vinte anos graças à internet e à capacidade de consertar jogos. Imagine se um cartucho N64 fosse lançado tão quebrado quanto muitos jogos hoje em dia?
Eles lançam os jogos na base do preço dos fãs, nem fazem os devidos testes. A principal preocupação é lançar antes do concorrente e evitar críticas de atraso de lançamento.