In the last few years, we have seen more and more of the big devs in the market release soulless games that are average in every category.
The most recent example is Avowed, it's an OK game but that is, just OK. The dialogue is not meant for you to role-play, the story is generic, and the combat is fun but also very simplistic. I will say that the art direction is very good, I like the over-the-top colors but sometimes it's just too much.
People praising games like this just make devs even more comfortable putting zero effort into making a game. Nowadays the only inspired games come from double-A studios or indies.
The most recent example is Avowed, it's an OK game but that is, just OK. The dialogue is not meant for you to role-play, the story is generic, and the combat is fun but also very simplistic. I will say that the art direction is very good, I like the over-the-top colors but sometimes it's just too much.
People praising games like this just make devs even more comfortable putting zero effort into making a game. Nowadays the only inspired games come from double-A studios or indies.