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BO2 [GSC] How to convert Menu Base From MP to ZM

Iwau

Gaming Enthusiast
January 11, 2019
28
6
7
[size=large]At the beginning of your project you should see this[/size]

[size=large]
6fa89cd33342cacd6760f1579c39a4cc.png
[/size]

[size=large]You must replace it with this code[/size]

Code:
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_utility;

[size=large]Now you must find your welcome menu and delete that as well [/size]

50df07c167ae688f7d9be47104e63cfd.png


[size=large]After that find "self thread FUNCTIONAME();"[/size]

62f3d1f7cbcea7177797c942ea2215c6.png

[size=large]And Delete that aswell, you are now set enjoy :D![/size]
 
RE: [BO2/GSC] How to convert Menu Base From MP to ZM

[quote="DH63" pid='1146' dateline='1547539856']
Holy shit lmfao I didn't think you could do this nor would it be that easy.
[/quote]

lmao its super ez to do.   :pepewink:
 
RE: [BO2/GSC] How to convert Menu Base From MP to ZM

[quote="Iwau" pid='1154' dateline='1547557261']
[quote="DH63" pid='1146' dateline='1547539856']
Holy shit lmfao I didn't think you could do this nor would it be that easy.
[/quote]

lmao its super ez to do.   :pepewink:
[/quote]

There were a few mp bases that I would have loved to see used in a zm .gsc tbh. I feel like for zombies people always just used a base template.