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V NYD ModLoader Source (ASM/C)

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Re: NYD ModLoader Source (ASM/C++)

#NotYourDope Can you do something explain how to add a banner with the background code to the modloader please, I use your source c++ and I use background but the banner is something I dont find way to do it...
And doing SubCategories like ASM do A categorie into a categorie...

If you read this I apreciate for your time helping. Thx
 
Last edited:
Re: NYD ModLoader Source (ASM/C++)

#NotYourDope Can you do something explain how to add a banner with the background code to the modloader please, I use your source c++ and I use background but the banner is something I dont find way to do it...
And doing SubCategories like ASM do A categorie into a categorie...

If you read this I apreciate for your time helping. Thx

Banner image is the same as the background-you just need to change the size and coords. Adding a submenu in a submenu is no different than normal.
 
Re: NYD ModLoader Source (ASM/C++)

C++ Version Changelog:
-Improved the code of some functions.
-Fixed a bug with custom scripts.
-Changed the bind hint style.
-Added a function to automatically load scripts when loading the game.
 
Re: NYD ModLoader Source (ASM/C++)

C++ Version Changelog:
-Partially integrated script injector. script_injector.csc is still required, however loader.csc is not (credit to EROOTIIK for the original code).

This is the "mystery" feature that I added support for in my latest (v6.4.1) menu update.
 
Status
Locked.