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US Starter Modded Phantom Doctrine OP Starter Saves [CUSA11949]

reidouraidou

Elite Gamer
February 28, 2021
167
1,334
2,285
phantom-doctrine-pc-game-steam-cover.jpg

One of my first Starter Saves. Insane headache cause this game either crashes or refuses to load if you change something a bit too much or insert a byte in a way it doesn't agree with. Finicky as hell. Remember to make multiple saves or even enable auto save because this game can screw you over in the blink of an eye.
If you want to check out the tutorial mode, do that, play a little bit then use this save. Run 1 is the basic game in Hard mode. Run 2 is the extended game that only unlocks after you finish the game. So if you care about trophies, finish the Run 1 save first.

Check my Complete Save Set using these saves: HERE!
Anyway rant aside lets get to what matters:


Run 1 Hard CIA Starter Save
  • Cash: Over 900,000 (You need less than 600,000 to buy everything u could possibly need/want in the game)
  • CIA Run w/Agents Max Stats 999: Deadpan(MC), Durand, Jekyll
  • Durand and Jekyll have Respiratory Stat 999 which makes the enemies avoid or run away from them. That's good and bad at the same time. Some missions you gotta kill all the enemies but they keep running around so spearhead these ones with Deadpan that got fixed with a Respiratory stat of 150, that means enemies can attack her.

Run 2 Easy Extended KGB Starter Save
  • Cash: Over 900,000 (You need less than 600,000 to buy everything u could possibly need/want in the game)
  • KGB Run w/Agents Max Stats 999: Kodiak (MC), Theremin and Indigo
  • This trio is mostly fixed in comparison to the CIA Team. Kodiak and Indigo both have 999 at everything except Respiratory which is 150 so your Team is not in untouchable mode anymore but this also makes the game faster. Theremin has only 999 in one stat: the one that gives Max HP and over 16 actions in the same turn

SINCE THIS GAME IS NOT SUPPORTED BY SAVEWIZARD, YOU'LL HAVE TO CONVERT WITH A DISCORD BOT OF YOUR PREFERENCE

To see this hidden content, you must react with one of the following reactions : Like Like, Love Love, Wow Wow

TECH TALK
Took a while to test how much you could mod this game and it turns out you can change almost any item, weapons, abilities but only some of the character stats. Sadly, this game is a mess of crashes/no loads if you change things too much or too little, it's up to fate if it's going to let you change some values. Mostly you can change what's already there if you don't add any bytes, just change some numbers from 0~9 and it will be fine. But you you try to change the stats for example from double digits to triple digits, then that's up to the gods if it's going to work or not. I would love if someone with more experience with this kinda thing would take a look at this game. Here is some documentation:

MAIN DOCUMENTATION
This one has dots "bytes" between every single other thing. I recommend using Hexed.it so you can search for text and not worry about these "dots" that are not dots. You can even change what they look like in Hexed. But to change the values you have to respect the 00 (dots). To add dots [bytes] use Insert key button and use 2 bytes to add 2 dots since everything needs a dot before and after it)

Ex: Cash="15000" in the code it shows like .".1.5.0.0.0.". To change it you can just click on the 1 and change it to 9, click on the 5 change it to 9 and etc. just don't change the 00(dots) if you don't have to. And don't use the keyboard .(dot) cause its value is 2E, not 00 as it should be.

Search for :
cash: xxxxxx
image_2024-12-08_110117852.png
And you can change it pretty easy. Its one of the few codes that you can add bytes without messing up the game
//////

Find your agents like this: search for their firstname or lastname
ex:
terry
judith
fabio
artem

Like this:
image_2024-12-08_110706614.png
//////

Changing your Agents Stats(first find them by name, go down a little bit
and you'll find these stats):

stats max

This is what each stat means:
circulatory = stat_a
respiratory = stat_b
Sensory = stat_c
Motoric = stat_d

Like this:
image_2024-12-08_110534848.png
//////

Influences HP refill:
H.P.=.".X.X."
This one comes a bit before an Agent name. When you change Circulatory, the Max HP goes up
but your current HP stays the same. You cna change the value above to reflect your new Max HP, usually 554 or more
//////

What stops enemies from attacking is a Damage Threshold too high
That means respiratory = stat_b
150 is a nice number, could go near 200
rest can go 999
//////

canrevealtalentperks=false
you can change it to
canrevealtalentperks=true
This will reveal any secret abilities of other agents that the one you changed this code goes with
/////

You can also change their military backgrounds. Just change the name to another one from the game like cia or seal or mossad etc.
1733667550916.png
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